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Hopetown Inspirations: Disco Elysium writer Martin Luiga on the Writing Process, Fan Reactions, and the Art of Creating a cRPG | Developer Interview | Part Three
Welcome to the next instalment of our Hopetown Inspirations: The History of Disco Elysium series. In this edition, we return to ask Martin Luiga, one of the founding members of the ZA/UM cultural movement that brought the world Disco Elysium, some more questions about the writing and narrative foundations of Disco, and how he’s bringing the knowledge he gained from working on it to his work now on Hopetown. From the creative environment that gave rise to Disco, what surprised
May 5


Hopetown Inspirations: The History of Disco Elysium | Veljo Hagu
“ I'm okay being the old wizard with a grey beard and aura of mystique, offering sage advice from the side where it matters (and casting an occasional spell)." On The Record | Veljo Hagu The History of Disco Elysium is a special series in which we explore the history of one of the world’s most beloved cRPGs through the eyes of those who were integral to its creation. In this edition, we ask Veljo Hagu — the first software developer on Disco Elysium — about the early day
Mar 26


Hopetown Inspirations: The History of Disco Elysium as told by Martin Luiga | Part One
“ I would say that Disco Elysium is a fruit of many people fighting aggressively for their own personal freedom... This, I think, is a crucial component in making anything that would bear a spiritual relation to the Disco game. ” The History of Disco Elysium | Part One: The Early Days The History of Disco Elysium is a special series in which we talk to some of the people who helped create what is now considered one of the greatest cRPGs ever made. In this edition, we ask
Feb 27


On The Record: Gerard | Senior Writer | Developer Interview
“Every corner of Hopetown should feel like it remembers something that you don’t” On The Record | Developer Interview Welcome back to On The Record , our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. Hopetown is a narrative-first RPG without combat — where words carry weight, and the world bends around your perception. This time, we’re joined by senior writer Gerard, who is helping shape the tangled narrative threads of Hopet
Feb 6


Off The Record | The Bartender's Philosophy
"There is no rock bottom. You can always dig deeper." Off The Record | The Bartender's Philosophy Welcome to Off The Record, our monthly peek behind the scenes of Hopetown . A look into the strange, shifting narrative RPG we’re building with far too many red strings pinned to our walls. You can bury a lot underground. Doesn’t mean it stays put. In Hopetown , the truths that people whisper after midnight are often more revealing than anything they print. This transcript was f
Jan 15


On The Record: Anastasia | Concept Artist | Developer Interview
“Every corner of Hopetown should feel like it remembers something you don’t” On The Record | Developer Interview Welcome back to On The Record , our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This month we’re stepping into the concept stage, where mood becomes world, with Anastasia. From surreal architecture to everyday details that just feel a little off, Anastasia helps define Hopetown’s painterly tone and the uncanny no
Dec 2, 2025
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