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On The Record: Anastasia | Concept Artist | Developer Interview
“Every corner of Hopetown should feel like it remembers something you don’t” On The Record | Developer Interview Welcome back to On The Record , our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This month we’re stepping into the concept stage, where mood becomes world, with Anastasia. From surreal architecture to everyday details that just feel a little off, Anastasia helps define Hopetown’s painterly tone and the uncanny no
Dec 2


On The Record: Dan & Varia | Writers | Developer Interview
"Stories aren’t just told. They’re lived, remembered, and reshaped." Welcome back to On The Record Our behind-the-scenes Hopetown developer interview series. Exploring the minds, methods, and inspirations of the Hopetown team. Hopetown is a narrative-first RPG without combat — where words carry weight, and the world bends around your perception. Wishlist Hopetown now on Steam . This time, we’re joined by writers Dan and Varia , who’ve been helping shape the tangled narra
Oct 23


On The Record: Astri Lohne | Art Director | Developer Interview
"Imperfection is not a flaw, it's the truth of the town." Welcome back to On The Record | Developer Interview This time on On The Record , we’re stepping into the visual heart of Hopetown . Art director Astri Lohne has been a huge part of shaping the game’s strange, beautiful world. A place balanced between the familiar and the surreal. In this developer interview, Astri takes us behind the scenes of Hopetown’s art direction, sharing how the environments came to life and how
Sep 10


On the Record: Martin Luiga | Lead Writer | Developer Interview
The truth doesn't keep well down here." We’re officially on the record. On The Record is our new behind-the-scenes developer interview series exploring the minds, methods, and inspirations of the Hopetown team. We're kicking things off with lead writer and worldbuilder Martin Luiga — whose work helped shape the unforgettable world of Disco Elysium . Martin joined the Hopetown team in early development, bringing his sharp eye for layered storytelling, twisting truths, and
Aug 14


Off the Record: What is Hopetown Really?
“You can bury a lot underground. Doesn’t mean it stays put.” Welcome to the first entry in our monthly Hopetown dev blog. A space for peeking behind the curtain at our development work as we continue shaping this strange, wonderful game. Now that Kickstarter and late pledges have wrapped, the team have returned to full production mode. In the upcoming months we’ll be sharing a mix of developer insights, community moments, character reveals, and behind the scenes systems talk
Aug 7
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