
Designed by some of the team behind Disco Elysium, Hopetown is a narrative-first cRPG where words are weapons, every choice leaves a mark, and you’ll make your own truth.
Until 1st November: Back the game early and get a glimpse into the development via our early pre-alpha playable, choosing The Quicksilver Edition. Limited to 500 copies, you’ll also get your name in the game’s credits, a digital copy of the game, the “Founder” role on our Discord with exclusive updates from the development team and other perks.
New: The Quicksilver Art Patron: You can still back on Kickstarter to receive the digital copy of the game, but more importantly a portrait of yourself or your friend in style of the game. More perks included, check the tier out on Kickstarter.

You are a journalist in a world reset after The Flare, a coronal mass ejection that wiped out global communications decades ago, ushering a new dark age called The Hush. Investigate a mystery set in the island town of New Greenwich. Roleplay as a journalist with novel mechanics of Photography, Interviews, Observations and decide what to Publish - your choices will change the game world and story.

Designed by some of the team behind Disco Elysium, Hopetown is a narrative-first RPG where words are weapons, every choice leaves a mark, and you’ll make your own truth. Explore a world shaped by your thoughts, and unravel the story before it unravels you.
Wishlisting helps the project grow, keeps you updated, and tells Steam this is a game worth watching.
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IN THE MEDIA

Hopetown has already drawn attention across the gaming world for its bold narrative design, surreal tone, and stellar creative team.

HOPETOWN features on various platforms; such as The Guardian

Disco Elysium ‘spiritual successor’ in development at new video game studio

Hopetown Brings Back Disco Elysium's Narrator And A Founding Member Of ZA/UM

HOPETOWN features on various platforms; such as The Guardian
“A worthy addition to the canon of narrative RPGs.”
— Martin Luiga
Founding member of the ZA/UM Cultural Association
and writer of seven characters in Disco Elysium.




HOPETOWN
A mining town on the brink. A story that rewrites itself.
In Hopetown, you step into the shoes of a fallen journalist sent to cover up a catastrophe — and discover something far more dangerous beneath the surface.
You’ll dig through lies, expose buried truths, and decide what story the world believes. Every word you write shifts alliances, emotions, and the shape of reality itself.
Inspired by modern narrative classics like Disco Elysium and Kentucky Route Zero, Hopetown blends psychological storytelling with choice-driven gameplay where your conversations are your combat.
“I am pleased to share my experiences with Longdue to help them craft the narrative and systems for Hopetown, playing to the strengths that the narrative RPG genre has achieved thus far and attempting to innovate upon them to tell a rich story based in equal parts on what has been, what is and what could be. I am confident that the team can deliver a worthy addition to the canon of Western RPGs. I call upon the fans of the RPG and adventure genre to help us make the game.”
— Martin Luiga
Founding member of the ZA/UM Cultural Association
and writer of seven characters in Disco Elysium.






A STORY-RICH RPG SET IN
A POST-FLARE WORLD
Decades after a solar flare fractured civilization, humanity rebuilt itself through industry and ambition. Now, in the mining settlement of Hopetown, a rare element called quicksilver promises wealth and power, but nothing here glitters without cost.
When disaster strikes the mines, you’re sent to find out what happened, bury what shouldn’t be found, and keep the peace before everything collapses again.
But the deeper you dig, the stranger it gets.
Use your journalistic instincts to twist the truth or expose it. Publish articles to influence factions, spark chaos, or maintain control.
Your thoughts, your choices, your story — all ripple outward. What you uncover will change the town. What you decide will change you.

“Having overseen the team of 15 that was credited with ‘saving’ Disco Elysium and which worked on it for nearly six years, pre- and post-release, I’m excited to work with the Longdue team to create a rich RPG experience to serve fans of the genre.”
— Piotr Sobolewski
Lead the technical team behind Disco Elysium.



Longdue is hiring!
We're looking for passionate, creative minds to join us on this journey. If you’re ready to push boundaries and make your mark, explore our open positions below.










